What is real time and why is it important
when fighting multiple opponents?
You
typically only enter into real time during a life-threatening event where your
fight/flight response is activated.
It’s no
coincidence that ‘running for your life’ when your flight response is
triggered, reduces the processing of the sensory inputs from vision, hearing,
touch, etc. The logic for this is
simple enough; the normal input and processing of sensory information that
could distract you and slow down your headlong rush to safety is reduced. The
result is that people experience a period of blankness.
In
comparison, past time is where
your thoughts are always lagging in relation to what is happening in the ‘now’.
The more time you spend on waiting for your vision etc. to pick up information
and for your brain to process that information, the more you are working in
past-time. Past time is where we typically spend our time assessing the opponent's
actions and making plans to defeat them.
Why are
we stuck in the past? Well, we usually want the world to slow down so that we
can see what is happening. We like to take control of the situation and
implement our plans and strategies with confidence. The problem with measuring
and thinking is that you hesitate before you act.
Hesitation
is dangerous when you face a group of attackers. If you can measure your
opponent, then they can measure you and the last thing you want when facing
multiple opponents is for the group to be successfully measuring and targeting
your progression.
When
playing the part of a member of the 'attacking group' during training, you are
always hoping the individual makes the mistake of wanting to battle one of the
attackers. For an active group, this should be a signal to double their efforts
and take the individual to ground.
As for
the individual, acceleration is one of the key elements that enables you to get
into real-time where you force your mind to suspend the processing of sensory
information and therefore experience a moment of darkness. If you accelerate at
an opponent then it is likely you will take that person into real time and
darkness as well.
Taking
your opponent into darkness will effectively nullify them for the rest of the
encounter as you are accelerating onto the next attacker in a line of
progression to an exit, and they cannot recover in time. Accelerating through
opponent's rather than going around them will disrupt the rest of the group
member's measuring and targeting of you.
So the
key to dealing with multiple opponents is to disrupt the group's focus on you.
If you can do that, then your chances of success start to improve dramatically.
Real time is one of the concepts to help you achieve this.
No comments:
Post a Comment